Jobs /

Hard Surface Artist II (Apex Legends)

Electronic Arts

Apply Now

Job Details

Location: Electronic Arts Dr, Redwood City, CA 94065, USA Electronic Arts Dr, Redwood City, CA 94065, USA Posted: Jul 26, 2024

Job Description

Hard Surface Artist (External Development Dept / Apex Legends)

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star WarsTM Jedi: Fallen Order, Star WarsTM Jedi: Survivor, and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

You can learn more about our studio and values at respawn.com/studio.

We are looking for an experienced 3D Hard Surface Artist with exceptional communication skills and an enthusiasm for artist mentorship. Reporting to the External Development Department Art Director, as a 3D Artist you will work closely with AD's, leads, and artists within Respawn's Ex Dev department to develop and employ efficient working practices ensuring that all externally authored art content meets the high visual quality bar established by project art direction. Additionally, you will continually look for the most efficient ways to empower the internal artist on their team, and our external partners, to deliver large volumes of content within our tight production schedule constraints, while also maintaining the artistic style and vision our projects are known for.

What you will do...
• Align with game team partners on high-level vision and high-level direction.
• Lead, guide, and educate external art teams on visual quality, technical specifications, process and workflows.
• Own the quality control of incoming assets and manage the feedback and approvals.
• Assist the Ex Dev ADs in internal outsourcing (OS) training, as well as defining and documenting OS best practices.
• Coordinate with Ex Dev Management on addressing vendor gaps, quality issues, scheduling or changes in scope.
• Create and critique briefs and production packages for OS Production.
• Polish and integrate external content on an as needed basis.
• Actively seek opportunities to improve processes and facilitate solutions at all levels in the organization.

Ideally, you will have...
• An experienced eye for artistic quality and detail with the ability to breakdown and communicate complex feedback and art direction clearly using visual, verbal, and written medium.
• The patience, temperament, and creative-thinking, and communicative adaptability required to help ensure constant alignment with external partners often separated by distance, language, and cultural aspects.
• Experience working with external service providers.
• The best people skills. Empathy for fixing the problems of others, whether internal Respawn or external partners, and respect for others' time.
• 3-5 years of AAA game experience.
• 3D Generalist sensibilities with the ability to constructively evaluate and critique characters, weapons, vehicles, props, and environment assets and expert knowledge of foundational art principles.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.


COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $89,300 - $123,000 CAN Annually
• California (depending on location e.g. Los Angeles vs. Sacramento):
o $103,200 - $145,600 USD Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

View Website

Get More Interviews for This and Many Other Jobs

Huntr helps you instantly craft tailored resumes and cover letters, fill out application forms with a single click, effortlessly keep your job hunt organized, and much more.

Sign Up for Free