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Senior Technical Product Manager - Character Visuals

Electronic Arts

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Job Details

Location: 1950 Summit Park Dr, Orlando, FL 32810, USA Electronic Arts Dr, Redwood City, CA 94065, USA Posted: Jul 26, 2024

Job Description

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

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Reporting to a Director of Product Management, you will oversee Character Visuals technologies in and around the Frostbite engine. You will be a leader in EA’s character community, advancing runtime customization for user-generated experiences, next-gen rigging, and deformation for realistic visuals. You will collaborate with content creators to build new workflows and help shape the future of gaming.

Key responsibilities

  • Prioritize investment in customization, rigging and deformation technologies in collaboration with EA’s game teams and Frostbite's development team.
  • Produce competitive analysis on EA's technology landscape.
  • Develop the long-term strategy for Character Visuals in Frostbite, balancing investment between game team strategies, market trends, and your own team’s insight.
  • Inspire Frostbite’s user community and partners through communication of your strategy.

Requirements

We value diverse skills, experiences, and perspectives. We encourage all interested candidates to apply, even if they do not meet every requirement.

  • 7+ years of experience in gaming technology.
  • Expertise in at least one of: rigging, deformation, customization, character pipelines, rendering, or animation technologies.
  • Capability to produce a wide array of user requirements into a product plan for an engineering team.
  • Experience working with technical and creative partners.
  • Experience with public speaking and presentations.
  • Occasional international travel may be required.

BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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