Software Engineer – Frostbite
Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
Our mission is to develop and maintain the cross-platform rendering hardware abstraction layer on lower power devices. We have a specialised rendering team that collaborates with other rendering teams across the globe to solve performance and feature issues for our game team partners.
You will be part of our experienced rendering team. You will report to an Engineering Manager and work in a hybrid capacity, local to the Melbourne office. Our hybrid employees will enjoy the flexibility to work from home up to 4 days a week.
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About Electronic Arts
Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.
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