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Rendering Software Engineer - Cinematics

Electronic Arts

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Job Details

Location: United Kingdom Los Angeles, CA 90094, USA Cologne, North Rhine-Westphalia, Germany 1950 Summit Park Dr, Orlando, FL 32810, USA Amsterdam, North Holland, Netherlands, The Netherlands Warsaw, Masovian Voivodeship, Poland AFI Park 2, Bulevardul General Vasile Milea 4, București 061344, Romania 1, Parkmore West Business Park, Ballybrit, Galway, H91 Y2R5, Ireland 18 Rue Félix Mangini, 69009 Lyon, France CV47 148, B4451, Southam CP, Stratford-on-Avon, Warwickshire, West Midlands, England, CV47 0JH, United Kingdom Birmingham, West Midlands Combined Authority, West Midlands, England, United Kingdom Runcorn, Picow Farm Road, Higher Runcorn, Runcorn, Halton, North West England, England, WA7 5UB, United Kingdom Manchester, Greater Manchester, North West England, England, United Kingdom Italy Germany Ireland Romania Spain Posted: Jun 12, 2023

Job Description

Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators, and so much more, we believe that amazing games and experiences start with teams as diverse and engaged as the players and communities we serve.

We're renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to evolve our titles for players worldwide.

We're looking for people with a passion for creating exceptional gaming experiences to help us deliver industry-leading titles. Join us on the road ahead!

When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2TM. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we're evolving the ultimate Formula 1 experience for players everywhere, and you could help us improve even higher.

Responsibilities:

  • Reporting to a Technical Director you will guide the development roadmap, produce technical designs, collaborate with the art and tools team to develop workflows, be hands on in our rendering engine with a focus on the image quality of cinematics shown in our game engine.
  • Be hands-on implementing high-quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine, tools and feature teams.
  • Help to maintain high code standards across the engine development team.

Here's what you will need:

  • C++ knowledge
  • Experience in modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).
  • Experience writing shaders (HLSL/CG)
  • Experience of debugging and profiling tools.
  • Knowledge of modern rendering techniques, such as physically based rendering and raytracing.
  • 5 years experience working in a rendering or Technical art related role.
  • Knowledge of film industry techniques for manipulating cameras; manage lighting; and postprocess techniques would be advantageous.
  • Knowledge of Scrum and Agile processes are desirable.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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