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FROSTBITE - Software Engineer (Integration)

Electronic Arts

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Job Details

Location: 1950 Summit Park Dr, Orlando, FL 32810, USA Electronic Arts Dr, Redwood City, CA 94065, USA Seattle, WA 98121, USA Electronic Arts Dr, Redwood City, CA 94065, USA Posted: May 20, 2022

Job Description

FROSTBITE – Software Engineer (Integration)

Requisition Number: 172842

Location: (Multiple Locations) Orlando, Florida, United States • Austin, Texas, United States • Seattle, Washington, United States • Vancouver, British Columbia, Canada

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players' experiences first in everything we do. Creating transformational experiences requires constant innovation and passionate people. We are developing extraordinary new game experiences by bringing together great people that combine creativity, technology, and expertise to deliver new ways to play. EA is driving the next revolution in games. Join us!

We are Frostbite

Frostbite is EA's multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing creative engine features and world class tools. Our experienced team from across the globe is dedicated to building technology and working with each other to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.

What does a Software Engineer do on the Frostbite Integration team?

You will be on the team that helps the game studios upgrade to new versions of the Frostbite engine. You will partner with others in the integration team to guide improvements and share knowledge between the different global groups that we have. As an Integration Software Engineer within Frostbite, you will report to the Engineering Manager.

Responsibilities

Your main responsibility is to work with game teams to upgrade to new releases of the Frostbite engine, which include the following:

  • You will resolve issues during the upgrade process
  • You will update or refactor game code to use new Frostbite APIs
  • You will provide subject matter expertise, guidance and improvements on how to use Frostbite features and advantages
  • You will collaborate with other Frostbite teams in developing and customizing the engine to better meet the needs of game teams
  • You will manage overall upgrade progress and ensure a smooth delivery of engine upgrades
  • You will identify, plan and improve adoption of latest Frostbite technologies

To succeed in this role, we believe that you have

  • Experience with version control concepts and good practices
  • 4+ years of professional experience with C++ or equivalent work experience
  • Experience leading large software development projects
  • Experience training other software engineers
  • Experience debugging large scale systems

It would also be nice if you have

  • Experience working with large scale game engines (Unreal, Unity, Frostbite, etc.)
  • Experience with C# and Python
  • Experience using Perforce
  • Experience working with distributed teams
  • Experience with current gaming platforms – PS5, PS4, XBSX, Xbox One, PC
  • Experience in the following domains – Rendering, Systems, Animation / Cinematic, Audio, AI

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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