Job Details
Location:
Salt Lake City, Utah, USA
Posted:
May 29, 2021
Job Description
The Job Avalanche, a division of WB Games Inc. , is looking to join a growing team supporting our upcoming game, Hogwarts Legacy, a new, open world, action RPG set in the Wizarding World . As part of the production team, you will work closely with producers and other studio disciplines to support the development of Hogwarts Legacy.
The Senior Environment Artist position is a leadership-oriented production position for a highly experienced individual, with the ability and knowledge to produce and guide art team members in the delivery of art content for a variety of next-gen console video gaming projects.
This individual is an organized, excellent communicator, with a demonstrated area of artistic expertise. The individual can lead as well as follow.
The Daily - Develop digital 3D models and textures/materials for console video game projects; Composite environments scenes together with previously created assets; assist with lighting of those environments.
- Create high quality 3D assets to be functional for a finished game on time.
- Work with managers to plan work and create deadlines.
- Proactively report to project leadership and collaborate closely with the Art Manager to identify project risks, team needs, and advise on best practices.
- Ability to lead and facilitate discussions within the art team and technical art for art reviews and technical discussions.
- Perform other duties as needed in a willing and cooperative manner (be a helpful team member)
The Essentials - High School diploma or equivalent, plus a Bachelor’s or master’s degree or equivalent work experience in 2D/3D animation, graphic design or video games
- 6-10 years’ work experience in video games required.
- Expert knowledge of at minimum the Adobe software: Photoshop and Illustrator.
- Technical and functional expertise in 3D graphics with the following focus:
- 3D skills must include expertise and professional working experience in hard surface modeling, shaders and rendering in Maya, ZBrush or 3DS Max, organic modeling and topology of environmental assets.
- Material and Texture creation skills in Photoshop, Substance Designer/Substance Painter, Zbrush, CrazyBump. Ability to set up UVs, create textures and materials and apply these to 3D Models.
- Professional working experience in the Unreal Engine including scene assembly, materials, lighting, terrain sculpting.
- Ability to conceptualize ideas, produce concept art, storyboards, or mockups as needed and revise quickly.
- A well-developed sense of color and composition is critical.