Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page
Location: Hybrid and Remote work options available across most North America locations.
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of SkateTM, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."
We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director of Characters.
Responsibilities:
As a character Technical Artist at Full Circle, you will join a team of character specialists to bring to life the joy of skateboarding. You will work with others from all the major character disciplines within Full Circle to build and assemble character content in the Frostbite engine. Your work will be primarily focused on rigging, both traditional rigging and procedural rigging. Your Maya or Motion Builder rigging skills will allow you to bring our character models to life. Your programming skills to build tools will improve your productivity for yourself and others on the team. Your in-engine experience setting up skeletons and procedural rigs will help Full Circle deliver world class deformation performances.
Qualifications:
Experience:
You should have at least 3 years of experience or have experience shipping at least one title from preproduction through post launch support, and you directly supported character development.
Coding skills:
You should have mastery of general Python coding development and be able to demonstrate experience using it within Maya. Knowledge and ability with C# is a major plus.
DCC experience:
You must show ability and experience in Maya, Perforce (Helix), and at least one major IDE. Experience with Houdini or Motion Builder is a major plus.
Other considerations:
Your experience with wardrobe production, cloth simulation, deformers, or procedural workflows will be desired.
About Electronic Arts
Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.
View WebsiteGet More Interviews for This and Many Other Jobs
Huntr helps you instantly craft tailored resumes and cover letters, fill out application forms with a single click, effortlessly keep your job hunt organized, and much more.
Sign Up for Free