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Senior Software Engineer - Gameplay Services

Electronic Arts

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Job Details

Location: Electronic Arts Dr, Redwood City, CA 94065, USA Posted: Jul 26, 2024

Job Description

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead:

The Gameplay Services Team develops services and SDKs in collaboration with EA's game studios for matchmaking, stats and leaderboards, achievements, game replays, VOIP, and game networking. As a Senior Software Engineer, you will build scalable, distributed server-side systems that provide functionality to our millions of customers and work on creative improvements to keep our systems at top-notch performance. You will report to the Senior Software Engineering Manager.

You will report to the Senior Engineering Manager.

Responsibilities:

  • You will enhance and add scalable features to EA's existing online services for matchmaking.
  • You will lead the technical design and architecture of major components in our large-scale distributed backend service.
  • You will communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games.
  • You will provide maintenance and support for all services.

Qualifications:

  • Bachelor's in computer science or related field, or equivalent required
  • 6+ years of experience in software development in C++
  • 4+ years of experience with client-server and peer-to-peer architectures, network security, basic network protocols (e.g. TCP/IP and UDP), object-oriented design.
  • Mastery of memory management, multiple processor use, runtime optimization, concurrency and synchronization.
  • Experience designing APIs for SDKs and S2S
  • Solid computer science background including algorithm and data structure usage
  • Excellent debugging and optimization skills working in a clustered server environment
  • Experience with relational database and NoSQL
  • Experience with containers, orchestration, and service proxies
  • Familiarity with Linux, AWS, Kubernetes

Ceci ne s'applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

o $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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