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Senior Gameplay Systems Engineer

Electronic Arts

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Job Details

Location: Electronic Arts Dr, Redwood City, CA 94065, USA 1950 Summit Park Dr, Orlando, FL 32810, USA Electronic Arts Dr, Redwood City, CA 94065, USA Seattle, WA 98121, USA Electronic Arts Dr, Redwood City, CA 94065, USA Electronic Arts Dr, Redwood City, CA 94065, USA Edmonton, AB T6H 5R7, Canada Posted: Jul 26, 2024

Job Description

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of SkateTM, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Senior Gameplay Systems Engineer to join the Skate team. You will report to the Lead Gameplay Systems Engineer.

Responsibilities:

  • As a senior software engineer, you will identify opportunities to enhance workflows, pinpoint inefficiencies in features, and ensure that implementations are secure.
  • You will collaborate with designers and artists to prototype, iterate upon, and polish new gameplay systems.
  • You will develop tools and workflows to produce new game features.
  • You will architect and document gameplay systems.
  • You will work with the central Frostbite engine team to develop systems that can be shared across games.

Qualifications:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • 5+ years of development experience, having shipped at least one title as an Engineer.
  • Excellent working knowledge of C++
  • Experience with code/data in multithreaded Client/Server architectures
  • Experience working with a team of engineers to deliver software applications
    Ceci ne s’applique pas au Québec.
    COMPENSATION AND BENEFITS
    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
    BASE SALARY RANGES
    • California (depending on location e.g. Los Angeles vs. Sacramento):
    o $161,100 - $239,700 USD Annually
    • New York (depending on location e.g. Manhattan vs. Buffalo):
    o $142,900 - $239,700 USD Annually
    • Jersey City, NJ :
    o $187,400 - $239,700 USD Annually
    • Colorado (depending on location e.g. Denver vs. Colorado Springs):
    o $153,100 - $206,200 USD Annually
    • Washington (depending on location e.g. Seattle vs. Spokane):
    o $142,900 - $230,000 USD Annually
    • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    o $133,400 - $193,200 CAN Annually
    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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