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Senior Software Engineer - Systems

Electronic Arts

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Job Details

Location: Seattle, WA 98121, USA Toronto, Golden Horseshoe, Ontario, Canada Electronic Arts Dr, Redwood City, CA 94065, USA Edmonton, AB T6H 5R7, Canada Electronic Arts Dr, Redwood City, CA 94065, USA 1950 Summit Park Dr, Orlando, FL 32810, USA Electronic Arts Dr, Redwood City, CA 94065, USA Posted: Jul 26, 2024

Job Description

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of SkateTM, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As a Software Engineer - Systems reporting to the Lead Systems Software Engineer, you will:

Responsibilities

  • You will collaborate with designers, artists and other SEs to help bring features to shippable quality
  • You will optimize the performance and memory requirements of core game features
  • You will work with the Lead Systems Engineer to help make Skate excel on every platform
  • You will improve some of the following: application lifecycle management, platform specific tools, workflows and processes, optimizing the CPU, GPU and memory usage of game and engine code
  • You will work with the central Frostbite engine team to develop new systems and improve existing engine modules that are shared across EA
  • You will collaborate with a diverse team of developers who share a goal to use technology to make skate the best experience for our players

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • 8+ years of development experience
  • 2+ shipped games, with at least one shipped console title
  • Comfortable expressing both high and low-level concepts in C++, or another systems programing language
  • Experience with 1st party platform tools (such as CPU and GPU profilers)
  • Experience debugging and optimizing runtime systems
  • Passion for making and playing games
    Ceci ne s’applique pas au Québec.
    COMPENSATION AND BENEFITS
    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
    BASE SALARY RANGES
    • California (depending on location e.g. Los Angeles vs. Sacramento):
    o $161,100 - $239,700 USD Annually
    • New York (depending on location e.g. Manhattan vs. Buffalo):
    o $142,900 - $239,700 USD Annually
    • Jersey City, NJ :
    o $187,400 - $239,700 USD Annually
    • Colorado (depending on location e.g. Denver vs. Colorado Springs):
    o $153,100 - $206,200 USD Annually
    • Washington (depending on location e.g. Seattle vs. Spokane):
    o $142,900 - $230,000 USD Annually
    • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    o $133,400 - $193,200 CAN Annually
    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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