Job Details
Location:
Electronic Arts Dr, Redwood City, CA 94065, USA
1950 Summit Park Dr, Orlando, FL 32810, USA
Electronic Arts Dr, Redwood City, CA 94065, USA
1950 Summit Park Dr, Orlando, FL 32810, USA
AFI Park 2, Bulevardul General Vasile Milea 4, București 061344, Romania
Toronto, Golden Horseshoe, Ontario, Canada
Electronic Arts Dr, Redwood City, CA 94065, USA
Edmonton, AB T6H 5R7, Canada
Posted:
Jul 26, 2024
Job Description
Render Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX.
Your Responsibilities:
- Develop core rendering features, engine components and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Write technical design specifications.
- Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
- Profiles and optimizes rendering modules of a game engine.
- Stay up to date with latest hardware & software changes enhancing the rendering domain.
- You will report to the engineering team's manager and work with your peers to render specific tasks.
Your Qualifications:
- 3+ years' experience with C++ development.
- Experience developing graphics techniques and detailed knowledge of graphics hardware.
- Math skills including trigonometry, calculus, and linear algebra.
- Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
- 1+ years of experience with Direct 3D, Open GL or equivalent.
- Experience in object-oriented design and implementation.
- Knowledge of good software engineering practices.
- Understanding of memory management, multiple processor use, and runtime optimization.
- Test and debug other engineer's code.
- Bachelor's degree in computer science or related field, or equivalent training and professional experience.
- Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360.
- Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming.
- Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
o $161,100 - $239,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
o $142,900 - $239,700 USD Annually
• Jersey City, NJ :
o $187,400 - $239,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
o $153,100 - $206,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
o $142,900 - $230,000 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.