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Presentation Software Engineer - EA SPORTS

Electronic Arts

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Job Details

Location: Electronic Arts Dr, Redwood City, CA 94065, USA California, USA Colorado, USA 10 E 33rd St, New York, NY 10016, USA Washington D.C., Washington, Washington, D.C., USA New Jersey, USA Posted: Apr 19, 2023

Job Description

About the Organization: EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team that will shape the future of interactive entertainment and create the next great EA SPORTS game.

About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable sports IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

About the role: As a presentation software engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.

Your Responsibilities:

  • Bring the vision of the artists and designers to life.
  • Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.
  • Design, architect, and document technical designs for Presentation systems.
  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • Support and collaborate with content creators across different game development disciplines.
  • Work independently with minimal supervision and communicate status.
  • Proper use of common software engineering design patterns and paradigms.

Your Qualifications:

  • Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.
  • Proficiency with C++ and experience in object-oriented design and implementation.
  • Able to communicate well with non-technical partners, such as artists, designers, and producers.
  • Game engine experience is a plus (Unity/Unreal).
  • Knowledge of good software programming practices.
  • Experience in scripting languages (Python, Lua) and interpreted languages (C#) is a plus.
  • Experience with source control systems.

US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
o $114,200 - $166,200
• New York (depending on location e.g. Manhattan vs. Buffalo):
o $99,900 - $166,200
• Jersey City, NJ:
o $131,600 - $168,400
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
o $99,900 - $141,800
• Washington (depending on location e.g. Seattle vs. Spokane):
o $99,900 - $168,400
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
#torontohiring #remote

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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