Job Details
Location:
Florida, USA
1950 Summit Park Dr, Orlando, FL 32810, USA
Los Angeles, CA 90094, USA
Electronic Arts Dr, Redwood City, CA 94065, USA
Electronic Arts Dr, Redwood City, CA 94065, USA
Edmonton, AB T6H 5R7, Canada
Toronto, Golden Horseshoe, Ontario, Canada
Kitchener, Waterloo Region, Southwestern Ontario, Ontario, Canada
Seattle, WA 98121, USA
Stockholm, Stockholm County, Region Svealand, 111 29, Sweden
Electronic Arts Dr, Redwood City, CA 94065, USA
Michigan, USA
Brampton, ON L6T 4N8, Canada
Prince Edward Island, Queens County, Prince Edward Island, Canada
Alberta, Canada
British Columbia, Canada
Quebec, Canada
Massachusetts, USA
Texas, USA
Washington D.C., Washington, Washington, D.C., USA
California, USA
Georgia, USA
Illinois, USA
North Carolina, USA
10 E 33rd St, New York, NY 10016, USA
Oregon, USA
Posted:
Oct 05, 2022
Job Description
FROSTBITE SOFTWARE ENGINEER
We are looking for an accomplished Software Engineer to join the Frostbite "architecture team".
Frostbite
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
As a Software Engineer, you will
- Diagnose and improve Frostbite to meet the challenges and needs of current shipping titles with hands-on implementation of new features, enhancements, optimizations, and bug fixes.
- Work with teammates and partners to implement the evolution of Frostbite architecture to meet future needs.
- Ensure Frostbite has appropriate, living documentation
- Create ideas and technologies that can be applied across the business
- Report to the Senior Director of Architecture for Frostbite
You are
- Motivated to improve the way games are made by defining and transforming the architecture of Frostbite
- Inspired to work with, learn from and coach others in an exceptional team
- Looking to grow both the breadth and depth of your expertise
- Passionate about improving architecture to positively affect developers and users
- Motivated to empower and grow the architecture skills of the engineering team
- Invested in keeping architecture and design grounded in solving existing problems and improving the codebase
- An advocate for Agile working practices and empowering decisions at all levels
You have
- A degree in computer science or relevant industry experience equivalent
- Strong programming skills (especially C-like languages such as C++)
- A practical understanding of software architecture principles, design patterns, and implementation
- Experience working with of a large, distributed team
- Experience developing in an Agile environment
It would also be advantageous if you have experience in one or more of the following:
- Large-scale resource limited systems (such as games or virtual environments)
- Application software acting on complex data sets (such as Game editors or CAD)
- Worked in large-scale Agile environments (such as SAFe)
- Games industry experience
- Built software libraries, tools or features used by others
- Used code refactoring tools at scale
- Worked on systems including Rendering or GPGPU work