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Software Engineer - Frostbite

Electronic Arts

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Job Details

Location: Florida, USA 1950 Summit Park Dr, Orlando, FL 32810, USA Los Angeles, CA 90094, USA Electronic Arts Dr, Redwood City, CA 94065, USA Electronic Arts Dr, Redwood City, CA 94065, USA Edmonton, AB T6H 5R7, Canada Toronto, Golden Horseshoe, Ontario, Canada Kitchener, Waterloo Region, Southwestern Ontario, Ontario, Canada Seattle, WA 98121, USA Stockholm, Stockholm County, Region Svealand, 111 29, Sweden Electronic Arts Dr, Redwood City, CA 94065, USA Michigan, USA Brampton, ON L6T 4N8, Canada Prince Edward Island, Queens County, Prince Edward Island, Canada Alberta, Canada British Columbia, Canada Quebec, Canada Massachusetts, USA Texas, USA Washington D.C., Washington, Washington, D.C., USA California, USA Georgia, USA Illinois, USA North Carolina, USA 10 E 33rd St, New York, NY 10016, USA Oregon, USA Posted: Oct 05, 2022

Job Description

FROSTBITE SOFTWARE ENGINEER

We are looking for an accomplished Software Engineer to join the Frostbite "architecture team".

Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

As a Software Engineer, you will

  • Diagnose and improve Frostbite to meet the challenges and needs of current shipping titles with hands-on implementation of new features, enhancements, optimizations, and bug fixes.
  • Work with teammates and partners to implement the evolution of Frostbite architecture to meet future needs.
  • Ensure Frostbite has appropriate, living documentation
  • Create ideas and technologies that can be applied across the business
  • Report to the Senior Director of Architecture for Frostbite

You are

  • Motivated to improve the way games are made by defining and transforming the architecture of Frostbite
  • Inspired to work with, learn from and coach others in an exceptional team
  • Looking to grow both the breadth and depth of your expertise
  • Passionate about improving architecture to positively affect developers and users
  • Motivated to empower and grow the architecture skills of the engineering team
  • Invested in keeping architecture and design grounded in solving existing problems and improving the codebase
  • An advocate for Agile working practices and empowering decisions at all levels

You have

  • A degree in computer science or relevant industry experience equivalent
  • Strong programming skills (especially C-like languages such as C++)
  • A practical understanding of software architecture principles, design patterns, and implementation
  • Experience working with of a large, distributed team
  • Experience developing in an Agile environment

It would also be advantageous if you have experience in one or more of the following:

  • Large-scale resource limited systems (such as games or virtual environments)
  • Application software acting on complex data sets (such as Game editors or CAD)
  • Worked in large-scale Agile environments (such as SAFe)
  • Games industry experience
  • Built software libraries, tools or features used by others
  • Used code refactoring tools at scale
  • Worked on systems including Rendering or GPGPU work

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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