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Software Engineer, C++ - Frostbite

Electronic Arts

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Job Details

Location: AFI Park 2, Bulevardul General Vasile Milea 4, București 061344, Romania Posted: Apr 10, 2024

Job Description

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

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Responsibilities

  • The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.
  • As a software engineer in the procedural team you will report to the Engineering Manager and will be working on new tools to enable procedural workflows for game teams.
  • You will build high-quality code, review and provide feedback on technical designs and code written by other software engineers, and work with game teams to help them improve existing and develop new technologies.
  • Open to Hybrid and Onsite Developers.

Required Qualifications

  • Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or equivalent.
  • High level of proficiency with C++ and good understanding of C# or WPF.
  • 5+ years of professional software development experience.
  • Experience designing and implementing maintainable, structured and documented code.
  • Experience with object-oriented design patterns and test-driven development.
  • Experience with multithreaded architectures and synchronisation principles.
  • Experience with memory management, multi-core use, profiling and optimization.
  • Excellent debugging skills.
  • You will be remote-friendly.

Optional Qualifications

  • Experience with asset data pipelines, procedural asset generation.
  • Experience with geometry/mesh formats and processing.
  • Experience with Houdini, Maya SDKs or other DCC tools.
  • Experience with Python for scripting or tool development.
  • Experience with rendering techniques.
  • Experience with Agile methodologies for software development.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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